The First Redemptive Car

The First Redemptive Car

This anecdote is due to two friends and colleagues: Steve Diller and Christopher Ireland. Steve’s research identified the Core Meaning at work, via his research, and Christopher Ireland lived it. The following is an excerpt from the book, A Whole New Strategy....
IXD BLAST From the Past #2: MagicCap (1994)

IXD BLAST From the Past #2: MagicCap (1994)

We used to speak a lot about “metaphors” in interaction design but as we’ve settled on so many archetypes, now, this seldom enters the conversation. We simply assume the dominant paradigm and dress it up differently—if at all. But, the reality of mental models and...
Let Me Tell You A Story…The Mall Intercept

Let Me Tell You A Story…The Mall Intercept

An excerpt from A Whole New Strategy… The Mall Intercept The behavior of many leaders and managers in companies makes me wonder just how comfortable they are with people (instead of tools and reports). Often, when managers and leaders are asked to take part in...
IXD BLAST from the Past #1: Osmose (1995)

IXD BLAST from the Past #1: Osmose (1995)

In it’s day, Osmose was ground-breaking. However, even today, there’s been little like it. Created by Char Davies and a team of developers (including Georges Mauro, John Harrison, Rick Bidlack, and Dorota Blaszczak), it was one of the first virtual reality experiences...
IXD BLAST from the Past

IXD BLAST from the Past

In the interaction design program I teach in, we’re constantly trying to get our students to think beyond the app-or-website paradigm of interaction design. These two forms of digital content and control are so pervasive that it’s difficult for students, who have seen...