by admin | Apr 23, 2024
This text chat interface was so revolutionary and insightful it’s a shame it wasn’t copied and emulated relentlessly. Even today, there’s nothing like it and it’s fusing of text and image is still unique, relevant, and would be successful—especially in the social...
by admin | Apr 9, 2024
The Microsoft ActiMates were the first stuffed animals (or plush toys) that interacted with children, both directly through physical contact as well as through the computer (when its CD-ROM was inserted), and the television. The result of these simple, yet prophetic...
by admin | Mar 31, 2024
While this isn’t classically interactive, it is an active experience in a really interesting way. On approaching the entrance to the Institu du Monde Arabe in Paris, the South-facing glass wall of the building, which is also part of the entrance courtyard, appears to...
by admin | Mar 16, 2024
In it’s day, Osmose was ground-breaking. However, even today, there’s been little like it. Created by Char Davies and a team of developers (including Georges Mauro, John Harrison, Rick Bidlack, and Dorota Blaszczak), it was one of the first virtual reality experiences...
by admin | Mar 16, 2024
In the interaction design program I teach in, we’re constantly trying to get our students to think beyond the app-or-website paradigm of interaction design. These two forms of digital content and control are so pervasive that it’s difficult for students, who have seen...
by admin | Mar 7, 2024
Experience Design 1.2 (2023) By Nathan Shedroff ISBN: 9780982233900 6″x9″ 308 pages, 4-color It is time to update my original book, Experience Design 1, again. I updated the content, format, and examples in 2009, in Experience Design 1.1, but I felt it...
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