Make it So in Paris

My talk at the d.school Paris’ D.EVENT conference this past Summer on how science fiction is one of the ways we use creativity to think about the...
New presentations posted to Slideshare

New presentations posted to Slideshare

It was a busy two months in February and March with two different trips to Seattle and workshops and talks both times. In addition, I was in New York City with WebVisions also speaking and leading a brand, new workshop! I’ve posted everything to SlideShare for those looking for the slides: • Speech: Bridging The Innovation Culture Divide • Workshop: Redefining the Value of Experience Strategic Tools For Designers Need • New Workshop: Using the Waveline: Mapping Premium Value To The User...

There’s a Storm Coming…

This was a talk on Multimedia back in 1996 in Melbourne (my first time to that city) for OZCHI. I don’t think it’s ever been posted to the Internet so I only have a few screenshots left from it. It was about the possibilities of these new digital and online media and how designers and artists could take the opportunities to develop new kinds of media and interactions....
Consumerism is a Fail

Consumerism is a Fail

The image quality on this is terrible because it’s so dark but this was a talk I gave at SCAD in Savannah at their fantastic Design Ethos conference in 2012. The topic was about how Consumerism has been a fail for the US economy and both designers’ culpability in this as well as a call-to-arms for designers to step in to help make the...
Interactive Conversation presentation

Interactive Conversation presentation

This was a self-running interactive conversation about Interaction and Interface Design. It was given at the Intermedia conversation in 1995 as an interactive experience for the audience. It was self-running with a human attendant so that audience members could yell out their choices at any time to change the conversation or topic track. No instructions were given to the audience to test their reaction and initiative, but they were quick to figure out their options and the interface to the presentation and “drove” the experience as they would if they were using the product alone. The authors were present under the screen playing cards and drinking beer to represent how detached developers were once their interactive products were in the hands of audience members (consumers). They had no contact with the audience until the question and answer period after the presentation. The presentation is now distributed in its self-running form and still performs its purpose outside the large audience presentation context. It is meant to be a thought-provoking exploration of many issues regarding interactivity. 1995 Peter Spreenberg (IDEO) and Nathan Shedroff   In place of a transcript, this is the conversation, via email, that started it all: This is so eerie. I have been kindof sick since Monday and I couldn’t sleep well Monday evening and all night I keep dreaming of this great presentation you and I gave at Intermedia where our whole talked was combined into a non-linear discussion. You and I picked up on each other’s “hot words” and continued on in this seemless, but slightly non-sequitor, discussion of navigation issues and organizing info. That is...