![]() |
Experience Design Resources
This is a list of some of the best resources I've found on a variety of topics related to Experience Design. By no means is this list complete or exhaustive. Indeed, I'm only highlighting what I feel are the best, most helpful resources. Also, I am constantly adding to this list and it never even reflects my total ideal list--only what I've managed to post at any given time.
Information Design/Architecture | Interaction/Interface Design | Sensorial Design | Business Strategy | Social Issues | Interactive Narrative | Wearables
Information Design/Architecture
Books Online Articles
- Information Design edited by Robert Jacobson, Ph.D., 1999 MIT Press, ISBN 026210069X
This book covers a vast range of topics in the area of Information Design. My Unified Field Theory of Design paper is in this book.- Information Architects Richard Saul Wurman, 1997 Watson-Guptill Publishers, ISBN 1888001380
This is a coffee-table type book, filled with lots of examples of good information solutions but it doesn't have much how-to information. Instead there are interesting examples of a variety of problems solved in innovative ways.- Information Anxiety Richard Saul Wurman, 1989 Doubleday, ISBN 0553348566
This is a great book that discusses the nature of information design. While it suffers from some of its own criticism, it is readable and insightful.- Information Anxiety 2 Richard Saul Wurman, David Sume, Loring Leifer , 2000 Que, ISBN 0789724103
This update borrows partly from the original but adds a lot of new information and articles from others.- The Visual Display of Quantitative Information Edward Tufte, 1983 Graphics Press, ISBN 096139210X
An important source of ideas and guidelines for making charts and graphs that communicate effectively. It touches on how to maximize the amount of data in a chart, graphical editing, derivation of new designs, use of colors, proportion and scaling, typography, grids, and the comparative effectiveness of sentences, tables and graphics. Clearly the best of his three books (the later two include much of the work from this one).- Envisioning Information Edward Tufte, 1990 Graphics Press, ISBN 0961392118
This is one of the premier books on information design. It covers most of the aspects of graphically representing information in many forms (graphs, charts, lists, maps, etc.). The section on color and computer interface design are good for starters but these don't go into nearly enough detail.- Hats, Design Quarterly #145 Richard Saul Wurman, 1989 MIT Press
A distillation of ideas from Information Anxiety, fitting many important design concepts into 32 pages. Introduces the metaphor of "information hatracks" as a way of explaining the importance of organization as a tool for understanding. "...there are really only five general ways to organize information--what I call the five hatracks: Alphabet, Time, Location, Continuum or Magnitude, and Category."- The Age of Missing Information Bill McKibben, 1992 Plume/Penguin, ISBN 0452269806
This is a very balanced, grounding book that reminds us about the role of information in our lives and what is and isn't remarkable about the "Information Age."- The Language of Graphics Yuri Englehardt, 2002 Yuri Englehardt, ISBN 9057760894
- Don't Make Me aThink Steve Krug, 2000 New Riders, ISBN 0789723107
- Powers of Ten Philip & Phylis Morrison, 1994 W. H. Freeman, ISBN 0716760088, www.powersoften.com
- Powers of Ten (video) Charles and Ray Eames, 1978 Pyramid Home Video, ISBN 6302179815
- The Work of Charles and Ray Eames Donald Albrecht (Editor), 1997 Harry N. Abrams, ISBN 0810917998
- Contextual Design Hugh Beyer and Karen Holtzblatt, 1997 Morgan Kaufmann , ISBN 1558604111
- Readings in Information Visualization Stuart K. Card, Jock D. MacKinlay (Editor), Ben Shneiderman (Editor), 1999 Morgan Kaufmann, ISBN 1558605339
- Usability: Turning Technologies into Tools Paul S. Adler and Terry A. Winograd (editors), 1992 Oxford University Press, ISBN 0195075102
News and Periodicals Other Resources
- InformationDesign.org: gateway to Information Design worldwide
- Information Design Resources
- Information Architecture Resources
- Rochester Institute of Technology Information Design Archive
- InfoDesign
- Information Visualization
- Bogieland InfoDesign Blog
- information architecture resources
- This is broken
Organizations
- Argus Center for Information Architecture
- International Institute for Information Design (IIID)
- Information Design PIC of the Society for Technical Communication
- Information Design Network
- Society for News Design
- ASIS Special Interest Group: Information Architecture
- Information Design Special Interest Group (Society for Technical Communications)
- Asilomar Institute for Information Architecture
- a sociedade brasileira de design da informação
Schools and Programs
- Illinois Institute of Technology
- Carneigie Mellon University
- Experience Design Group, Konstfack, University College of Art, Craft, and Design, Stockholm, Sweden
- Hyper Island Sweden
- Multimedia Studies Program, SFSU San Francisco
- Universidas de las Americas Puebla, Mexico
Conferences Competitions People Information Design/Architecture | Interaction/Interface Design | Sensorial Design | Business Strategy | Social Issues | Interactive Narrative | Wearables
Interaction Design/Interface Design
Books Online Articles
- The Art of Human-Computer Interface Design edited by Brenda Laurel ,1990 Addison-Wesley Publishing Co., ISBN 0201517973
While this collection of papers discusses many aspects of interface design (some fairly advanced and specific), it has great articles on multimedia, hypertext/hypermedia, color, and narrative. It is one of the best sources of current developments and thoughts on these topics.- Apple Human Interface Guidelines: The Apple Desktop Interface Apple Computer, Inc., 1988 Addison-Wesley, ISBN 0201177536
While this is an older book, it is still one of the best--and first--books to comprehensively explain aspects of graphic user interfaces and interface issues in general.- Experience Design 1 Nathan Shedroff, 2002 New Riders, ISBN 0735710783
- The Design of Everyday Things D.A. Norman, 1988 Basic Books, ISBN 0465067093
This book discusses the reasons why interface design, product design and information design are so important. There are great examples and good support for the content and meaning in design.- Bringing Design to Software Edited by Terry Winograd, 1996 Addison-Wesley, ISBN 0201854910
This is a great book about the need for "design" involvement in the software development process.- New Games Edited by Andrew Fluegelman and Shoshana Tembeck, A Headlands Press Book, Dolphin/Doubleday, ISBN 038512516X
- The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places Byron Reeves and Clifford Nass, Cambridge University Press, ISBN 157586052X
- Persuasive Technology B.J. Fogg, Ph.D., 2002 Morgan Kaufmann, ISBN 1558606432
This is a well-written book on one of the most fascinating, new fields within Interaction Design.- The Elements of User-Centered Design for the Web Jesse James Garrett, 2002 New Riders, ISBN 0735712026
- The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet edited by Ken Goldberg, 2000 MIT Press, ISBN 0262571544
- Interface Culture Steven A. Johnson, 1999 Basic Books, ISBN 0465036805
This is a very original description and look at the accomplishments of interface designers over the last 20 years. While much of it is historical review, there are some keen insights and ideas about how interfaces affect us and what changes we might look for in the years to come.- Design Research: Applied Exploration of People, Culture, Context, and Form Brenda Laurel (editor), 2003 MIT Press, ISBN 0262122634
- Observing the User Experience Mike Kuniavsky, 2003 Morgan Kaufman, ISBN 1558609237
- The Inmates are Running the Asylum Alan Cooper & Paul Saffo, 1999 Sams, ISBN 0672316498
- User and Task Analysis for Interface Design Joann T. Hackos and Janice C. Redish, 1998 John Wiley & Sons, ISBN 0471178314
- The New Media Reader Noah Wardrip-Fruin (Editor), Nick Montfort (Editor), 2003 MIT Press, ISBN 0262232278
- Virtual Reality Howard Rheingold, 1992 Touchstone Books, ISBN 0671778978
iCommunity (virtual and physical)
- The Virtual Community Howard Rheingold, 2000 MIT Press, ISBN 0262681218
- Smart Mobs Howard Rheingold, 2002 Perseus Publishing, ISBN 0738206083 http://www.smartmobs.com
- Design for Community Derek Powazek, 2001 New Riders, ISBN 0735710759
- Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining A Competitive Edge Cliff Figallo, John Wiley & Sons, ISBN 0471282936
- Return on Community: Proving the Value of Online Communities in Business Howard Rheingold, 1994 Harperperennial, ISBN 0060976411
- Bowling Alone: The Collapse and Revival of American Community Robert D. Putnam, Lewis M. Feldstein, Don Cohen, 2001 Touchstone Books, ISBN 0743203046
- Life on Screen Sherry Turkle Simon & Shuster ISBN 0684833484
- The Victorian Internet Tom Standage, 1999 Berkley Pub, Group ISBN 0425171698
This is an eye-opening account of how the telegraph fostered the world's first virtual communities.
iGame Design
- Rules of Play: Game Design Fundamentals Katie Salen and Eric Zimmerman, 2004 MIT Press, ISBN 0262249459
- The Art of Computer Game Design Chris Crawford 1982
- Games Studies: The Intenational Journal of Computer Games Research
- The Well-Played Game: A Player's Philosophy Bernard DeKoven, 2002 Writers Club Press, ISBN 0595217907
- New Games Edited by Andrew Fluegelman and Shoshana Tembeck, A Headlands Press Book, Dolphin/Doubleday, ISBN 038512516X
- New Rules for Classic Games R. Wayne Schmittberger, 1994 Random House Value, ISBN 0517129558
- Homo Ludens Johann Huizinga 1955 Beacon Press, ISBN 0807046817
- Man, Play, and Games Roger Caillois, 2001 Univ. of Illinois Press, ISBN 025207033X
- Joystick Nation J.C.Hertz 1997 Little, Brown & Company, ISBN 0316360074
- Textual Poachers: Television Fans and Participatory Culture Henry Jenkins, 1992 Routledge, ISBN 0415905729
- From Barbie to Mortal Kombat: Gender and Computer Games Justine Cassell and Henry Jenkins (editors), 2000 MIT Press, ISBN 0262531682
- Game On: The History of Culture and Videogames Lucien King (editor), 2002 Universe, ISBN 0789307782
- The Ambiguity of Play Brian Sutton-Smith, 2001 Harvard Univ. Press, ISBN
- Information Interaction Design: A Unified Field Theory of Design Nathan Shedroff 1995 This paper also appears in the MIT Press book, Information Design (due out in 1997). It is a description of the structure of information design and interaction design disciplines as well as their relation to sensorial design. <caveat> I wrote this paper so I have some vested interest in having others read it. </caveat>
- IBM Ease of Use Guidelines
- IBM RealPlaces Guidelines: Elements for creating 3D User Environments
- Pervasive Computing in a Networked World
- Wireless Networked Digital Devices: A New Paradigm for Computing and Communication, Eric Zimmerman 1999 IBM
- At What Cost Pervasive? A Social Computing View of Mobile Computing Systems D.C. Dryer 1999 IBM
- A Look at Human Interaction with Pervasive Computers
- A Universal Information Appliance K.F. Eustice 1999 IBM
- Turning Pervasive Computing into Mediated Spaces W. Mark 1999 IBM
- Interface Sustainability
- Bad Design Examples
- Diane Nahl's Articles on Affective Computing
iCommunity (virtual and physical)
- Online Community Report
- Return on Community: Proving the Value of Online Communities in Business
- Building profitable community on the Web one page at a time
- There Goes the Neighborhood Janelle Brown
- The Community is the Brand Margaret Wertheim
- Voices from The WELL: The Logic of the Virtual Commons Marc Smith
iGame Design
- I Have No Words but I Must Design Greg Costikyan
- The Life of Games Stephen Sniderman
- The 400 Rules Project
- Testimony Before the US Senate Commerce Committee (PDF) May 4, 1999 Henry Jenkins
- Designing Interactive Theme Park Rides Jesse Schell, Joe Shochet
News and Periodicals
- The SIGCHI Bulletin
- ACM interactions magazine
- ID Magazine
- LOOP: AIGA Journal of Interaction Design
- eDesign Magazine
- Games Studies: The Intenational Journal of Computer Games Research
- Gamasutra: The Art and Science of Making Games
- www.luaology.org Gonzalo Frasca
Other Resources Organizations
- AIGA Experience Design
- Stanford University Project and People, Computers and Design
- Stanford CAPTology Lab
- SIGGRAPH (the Special Interest Group in computer graphics of the Association of Computing Machinery)
- SIGCHI (the Special Interest Group in Computer Human Interface issues of the Association of Computing Machinery)
- SHORE: University of Maryland Student HCI Online Research Experiements
- Digital Games Research Organization
- Themed Entertainment Association
Schools and Programs
- Interactive Telecommunications Program NYU, New York City
- Royal College of Art London
- MIT Media Lab
- Art Center College of Design Pasadena, CA
- Multimedia Studies Program, SFSU San Francisco
- Universidas de las Americas Puebla, Mexico
- Illinois Institute of Technology
- Carneigie Mellon University
- Hyper Island Sweden
- UIAH Helsinki, Finland
- Interactive Institute Sweden
Conferences Competitions People Information Design/Architecture | Interaction/Interface Design | Sensorial Design | Business Strategy | Social Issues | Interactive Narrative | Wearables
Sensorial Design
Books Online Articles
- A Natural History of the Senses Diane Ackerman, 1991 Vintage, ISBN 0679735666
This is a superb and beautiful reflection on human senses. It is a great beginning for considering how humans react to information differently through different senses.- The Emperor of Scent Chandler Burr, 2003 Random House, ISBN 0375759816
Quite possibly the best book on smell ever written. It's sheer poetry, intrigue and science: biology, chemistry, physics, history, commerce, and- A Primer of Visual Literacy Donis A. Dondi s,1973 MIT Press, ISBN 0262540290
This is a basic, insightful book about the elements of design (from the print perspective but applicable to all design, including electronic and online media). It covers basics such as typography, layout, balance, and composition.- Looking Closer : Critical Writings on Graphic Design Michael Bierut (Editor), William Drenttel, Steven Heller, Bill Drenttel (Editor), D. K. Holland (Editor), AIGA, ISBN 1880559153
- Design Yourself Kurt Hanks, Larry Belliston, Dave Edwards, Willam Kaufmann, Inc., ISBN 0913232386
- Experiences in Visual Thinking Robert H. McKim, PWS Engineering, Boston, MA, ISBN 0818504110
- Understanding Comics Scott McCloud, 1993 Kitchen Sink Press, ISBN 0878162453
This is an incredible, visual description of the basics of visual design, iconography, style, and communication.- The Elements of Color Johannes Itten, 1970 John Wiley & Sons, ISBN 0471289299
- Interaction of Color Joseph Albers, 1987 Yale University Press, ISBN 0300018460
- My Way To Typography Wolfgang Weingart, 2000 Lars Muller Publishers, ISBN 390704486X
- Dimensional Typography J. Abbott Miller, Princeton Architectural Press, ISBN 1568980892
- Symbols Sourcebook Henry Dreyfuss, 1972 McGraw-Hill, ISBN 0471288721
This is a great book about the power and meaning of symbols anddistinguishing good symbols from bad ones. It can be a great source of ideas when designing icons or symbols for software.- The Icon Book: Visual Symbols for Computer Systems and Documentation W. Horton, 1994 Wiley, ISBN 047159900X
Everything you ever wanted to know about designing, developing, and implementing icons and icons systems for international audiences.- Handbook of Pictorial Symbols Rudolf Modley, Dover Publications, ISBN 048623357X
- Signs + Emblems Erhardt D. Stiebner + Dieter Urban, Van Nosrand Reinhold, ISBN 0442280599
- The Book of Video Photography David Cheshire, Dorling/Kendersley, Knopf, ISBN 0394587448
- The Photographer's Handbook, Third Edition John Hedgecoe, Dorling/Kendersley, Knopf, ISBN 0679742042
- On Photography Susan Sontag, 1977 Anchor Books, ISBN 0312420099
- Designing Visual Interfaces Kevin Mullet and Darrell Sano, 1995 SunSoft Press, ISBN 0133033899
- A History of Graphic Design Phillip B. Meggs, 1983 Van Nostrand Reinhold, ISBN 0471291986
- The Idea of Design Victor Margolin and Richard Buchanan, 1995 MIT Press, ISBN 0262631660
- Design Writing Research Ellen Lupton and J. Abbott Miller,1996 Princeton Architectural Press, ISBN 0714838519
- Language of Vision Gyorgy Kepes, 1944 Paul Theobald, ISBN 0486286509
- A Pattern Language Christopher Alexander, Sara Ishikawa, and Murray Silverstein, 1977 Oxford University Press, ISBN 0195019199 www.patternlanguage.com
- Notes on the Synthesis of Form Christopher Alexander ,1964 Harvard University Press, ISBN 0674627512
- Graphic Design Manual, Principles and Practices Armin Hofmann, 1965 Van Nostrand Reinhold, ISBN 3721200063
- Abstracting Craft, The Practiced Digital Hand Malcolm McCullough, 1996 MIT Press, ISBN 026263189X
- Design Thinking Peter G. Rowe 1991 MIT Press ISBn 026268067X
- Yesterday's Tomorrows: Past Visions of the American Future Joseph J. Corn, 1996 John Hopkins Univ. Press, ISBN 0801853990
- How Buildings Learn Stuart Brand, 1994 Viking, ISBN 0140139966
News and Periodicals Other Resources Organizations
- American Institute of Graphic Artists
- Design Management Institute
- International Community for Auditory Display
- MIT Media Lab Speech Interface Group
- MIT Media Lab Tangible Media Group
- Dextrous Manipulation Lab Stanford University
- Center for Computer Research in Music and Acoustics Stanford University
- Sense of Smell Institute
- Berkeley Olfactory Research Projects
- RealAroma
- IDSA (Industrial Designer's Society of America)
- UK Design Council
Schools and Programs
- Art Center College of Design
- Hyper Island Sweden
- Royal College of Art London
- UIAH Helsinki, Finland
- Parsons
- School of Visual Arts New York
- Sessions Online School of Design
Conferences Competitions People Information Design/Architecture | Interaction/Interface Design | Sensorial Design | Business Strategy | Social Issues | Interactive Narrative | Wearables
Business Strategy
Books Online Articles
- Making Meaning Steve Diller, Nathan Shedroff, and Darrel Rhea, 2006 New Riders, ISBN 0321374096 www.makingmeaning.org
Meaning is the most important factor in successful products and services should be implemented as corporate strategy as well as product/service development.- Utopian Entrepreneur Brenda Laurel, 2001 MIT Press MediaWork Series, ISBN 0262621533
This is a great viision of what business should be like. Brenda recounts her experiences not just at Purple Moon but throughout her career. It's an intelligent and insightful book that everyone in the industry should read.- Built to Last : Successful Habits of Visionary Companies Jim Collins, Jerry I. Porras, 2002 HarperBusiness, ISBN 0060516402
- The Experience Economy James H. Gilmore, B. Joseph Pine II , 1999 Harvard Business School Press, ISBN 0875848192
- Built For Use: Driving Profits Through User Experience Karen Donoghue, 2002 McGraw-Hill, ISBN 0071383042 www.humanlogic.com/builtforuse/
- Strategies for World Class Products Mike Farish, 1995 Gower Publishing, ISBN 0566075350
- Design in Business: Strategic Innovation Through Design Margaret Bruce, J. R. Bessant , 2002 Financial Times Management, ISBN 0273643746
- The Art of Innovation Tom Kelley, 2001 Doubleday, ISBN 0385499841
- Gangs of America: The Rise of Corporate Power and the Disabling of Democracy Ted Nace, 2005 Berrett-Koehler Publishers, ISBN 1576753190
- Innovation and Enterpreneurship Peter F. Drucker, 1985 Harper Collins, ISBN 0887306187
- The Art of the Long View Peter Schwartz, 1991 Doubleday, ISBN 0385267320
- Creating Futures: Scenario Planning as a Strategic Management Tool Michel Godet, 2001 Economica, ISBN 271784189X
- Scenarios: The Art of Strategic Conversation Kees van der Heijden 1996, John Wiley & Sons, ISBN 0471966398
- Design Methods John Chris Jones, 1997 John Wiley & Sons, ISBN 0471284963
iMarketing
- Why We Buy: The Science of Shopping Paco Underhill, 2000 Touchstone Books, ISBN 0684849143
This is an amazing insight into the psychology and dynamics of shopping from a retailer's perspective. Remarkable research.- Relationship Marketing: Successful Strategies for the Age of the Customer Regis McKenna, Addison-Wesley, ISBN 0201622408
- The One to One Future: Building Relationships One Customer at a Time Don Peppers, Martha, Phd Rogers, Martha Rogers, 1997 Doubleday, ISBN 0385485662
- Service Management: Strategy And Leadership In Service Businesses Richard Norman, 2001 John Wiley & Sons, ISBN 0471494399
- The 22 Immutable Laws of Marketing Al Ries & Jack Trout HarperBusiness, ISBN 0887306667
iBranding
- The Brand Gap Marty Neumeier, 2003 New Riders, ISBN 0735713308
This is one of the most succinct, salient, and intelligent introductions to branding ever written. It's a quick read but offers profound questions and insights.- No Logo Naomi Klein, 2000 Picador, ISBN 0312203438 www.nologo.org
While this book is sometimes too simplistic, it is a great insight into the effects mega-branding is having on our societies. Well worth reading.- Brand.New Jane Pavitt, editor, 2000 Princeton Univ Press, ISBN 069107061X
This is an excellent discourse on the history and status of brands in our culture from a great exhibition in London.- Hey, Whipple, Squeeze This Luke Sullivan, John Wiley & Sons ISBN 0471293393
- Citizen Brand Marc Gobe, 2002 Allworth Press, ISBN 158115240X
- Managing Brand Me Thomas Gad, Anette Rosencreutz , 2003 Perseus Publishing, ISBN 0738207381
- Selling the Invisible Harry Beckwith, Warner Books , ISBN 0446520942
iSustainability (thanks to Marc Escobosa)
- Cradle to Cradle William McDonough and Michael Braungart, 2002 North Point Press, ISBN 0865475873
This book provides a great vision of how designers can make a substantial change in the development of products and services and their relation to the environment and the future. It has inpiring case studies but few details.- Natural Capitalism: Creating the Next Industrial Revolution Paul Hawken, Amory Lovins, L. Hunter Lovins, 2000 Back Bay Books, ISBN 0316353000
- The Ecology of Commerce: A Declaration of Sustainability Paul Hawken, 1994 HarperBusiness, ISBN 0887307043
- Eco-Economy: Building an Economy for the Earth Lester R. Brown , 2001 W.W. Norton & Company, ISBN 0393321932
- Design for the Real World Victor Papanek, 1984 Thames & Hudson, ISBN 0897331532
- The Green Imperative Victor Papanek, 1995 Thames & Hudson, ISBN 0500278466
- For the Common Good Herman E. Daly, 1994 Beacon Press, ISBN 0807047058
- Mid-Course Correction: Toward a Sustainable Enterprise Ray Anderson, 1999 Chelsea Green Publishing, ISBN 0964595354
- Biomimicry : Innovation Inspired by Nature Janine M. Benyus, 2002 Harperperennial, ISBN 0060533226
- The End of Nature Bill McKibben, 1999 Anchor, ISBN 0385416040
- The New Economy of Nature Gretchen C. Daily, Katherine Ellison, 2002 Island Press, ISBN 1559639458
- Design for Society Nigel Whiteley, 1997 Reaktion Books, ISBN 0948462655
- Harvard Business Review on Business and the Environment Amory Lovins, L. Hunter Lovins, Robert Shapiro , 2000 Harvard Business School Press, ISBN 1578512336
- Beyond Growth : The Economics of Sustainable Development Herman E. Daly, 1997 Beacon Press, ISBN 0807047090
- Growing a Business Paul Hawken, 1988 Fireside, ISBN 0671671642
- Banker to the Poor: Micro-Lending and the Battle Against World Poverty Muhammad Yunus, Alan Jolis, Mohammed Yunus, 1999 Public Affairs, ISBN 1891620118
- The Sustainability Advantage: Seven Business Case Benefits of a Triple Bottom Line (Conscientious Commerce) Bob Willard, oliver dudok van heel, John Elkington, 2002 New Society Publishing, ISBN 0865714517
- Cannibals With Forks: The Triple Bottom Line of 21st Century Business John Elkington, 1998 New Society Publishing, ISBN 0865713928
- Small Is Beautiful E. F. Schumacher, James Robertson, Paul Hawken, 1999 Hartley and Marks, ISBN 0881791695
- The Consumer's Guide to Effective Environmental Choices Michael Brower, Warren Leon, 1999 Three Rivers Press, ISBN 060980281X
- What We Learned in the Rainforest: Business Lessons from Nature Tachi Kiuchi, Bill Shireman, William K. Shireman, 2002 Berret-Koehler, ISBN 1576751279
- Trespassers - Inspirations for Eco-efficient Design Ed Van Hinte, Conny Bakker, Ed van Hinte, 1999 010 Publishers, ISBN 9064503753
- Creating the Future: What is Scenario Planning?
- Cheskin Reports and Articles
- Sustainable Architecture White Papers (Earth Pledge)
- Incomplete Manifesto for GrowthBruce Mau
- Brand Futures Scenarios AIGA Center for Brand Experience (PDF)
News and Periodicals Other Resources Organizations Schools and Programs Conferences Competitions Information Design/Architecture | Interaction/Interface Design | Sensorial Design | Business Strategy | Social Issues | Interactive Narrative | Wearables
Social Issues
Books Online Articles
- Making Meaning Steve Diller, Nathan Shedroff, and Darrel Rhea, 2006 New Riders, ISBN 0321374096 www.makingmeaning.org
Meaning is the most important factor in successful products and services should be implemented as corporate strategy as well as product/service development.- The Meaning of Things Mihaly Csikszentmihalyi and Eugene Rochberg-Halton, ISBN 052128774X
This book presents a taxonometric study of the relationships people have with things on many levels. While parts of it get a bit off-track, the core research is important and fascinating.- Influence: The Psychology of Persuasion Robert B. Cialdini, Ph.D. 1984, Quill/William Morris, ISBN 0688128165
- Emotions: The Science of Sentiment Dylan Evans 2002 Oxford University Press ISBN 0192853767
A short, smart overview of emotions and their role in our lives.- Emotions Revealed Paul Ekman, Ph.D. 2003, Times Books, ISBN 0805072756
- Life on the Screen: Identity in the Age of the Internet Sherry Turkle Simon & Shuster, ISBN 068480353-
- The Social Life of Things Arjun Appadurai, 1986 Cambridge University Press, ISBN 0521357268
- Flow: The Psychology of Optimal Experience Mihaly Csiksentimihalyi, 1991 Harper Collins, ISBN 0060920432
- Simple Rules for a Complex World Richard Epstein, 1995 Harvard University Press, ISBN 0674808215
- Metaphor and Emotion Zoltan Kovecses, 2000 Cambridge University Press, ISBN 0521641632
- Explaining Culture A Naturalistic Approach Dan Sperber, 1996 Blackwell Publishers, ISBN 0631200452
- Designing Across Cultures Ronnie Lipton, 2002 How Design books, ISBN 1581801947
- Beyond Culture Edward T. Hall, 1977 Anchor, ISBN 0385124740
- Society of Mind Marvin Minsky, 1998 Touchstone Books, ISBN 0671657135
- Serious Creativity Edward De Bono, 1993 Advanced Practical, ISBN 0887306357
- Building a Bridge to the 18th Century Neil Postman, 2000 Vintage Books, ISBN 0375701273
- Participatory Design: Principles and Practices Douglas Schuler, Aki Namioka (Editor), 1993 Lawrence Erlbaum Assoc, ISBN 0805809511
- Infoculture: The Smithsonian Book of Information Age Inventions Steven D. Lubar, National Museum Of American History, 1994 Houghton Mifflin, ISBN 0395570425
- Beyond Borders: Web